home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Computer Shopper 2005 October
/
Computer Shopper 2005 October.iso
/
Games
/
Chaos
/
Chaos-League-SD-Demo_1.40_UK.exe
/
/
DataEx
/
Meteo
/
meteo.xml
Wrap
Text File
|
2005-05-31
|
16KB
|
472 lines
<ini>
<meteo>
<changes>
<change01>
<proba>50</proba>
<time_range>(2,5)</time_range>
</change01>
<change02>
<proba>30</proba>
<time_range>(6,8)</time_range>
</change02>
</changes>
<events>
<fall>
<rain_light>
<clump>Pluie_faible_calme</clump>
<wind_rotate>1</wind_rotate>
<wind_force>0</wind_force>
<size>30</size>
<follow_camera>1</follow_camera>
</rain_light>
<rain_strong>
<clump>Pluie_forte_calme</clump>
<wind_rotate>1</wind_rotate>
<wind_force>0</wind_force>
<size>30</size>
<follow_camera>1</follow_camera>
</rain_strong>
<snow>
<clump>neige</clump>
<wind_rotate>0</wind_rotate>
<wind_force>1</wind_force>
<size>30</size>
<follow_camera>1</follow_camera>
<speed_ratio>0.5</speed_ratio>
</snow>
</fall>
<storm>
<sand>
<clump>storm_sand</clump>
</sand>
<snow>
<clump>storm_snow</clump>
</snow>
</storm>
</events>
<terrains>
<canion>
<clouds>
<dark>20</dark>
<light>80</light>
<vertical_angle_threshold>3</vertical_angle_threshold>
</clouds>
<sun>
<clouds>70</clouds>
<fog>0</fog>
<rain>0</rain>
<sunny>30</sunny>
<nosun>0</nosun>
</sun>
<temperature>
<cold>0</cold>
<normal>70</normal>
<warm>30</warm>
</temperature>
<wind>
<hold>50</hold>
<quiet>0</quiet>
<storm>50</storm>
</wind>
</canion>
<cascade>
<clouds>
<dark>0</dark>
<light>0</light>
<vertical_angle_threshold>3</vertical_angle_threshold>
</clouds>
<sun>
<clouds>0</clouds>
<fog>15</fog>
<rain>70</rain>
<sunny>15</sunny>
<nosun>0</nosun>
</sun>
<temperature>
<cold>0</cold>
<normal>100</normal>
<warm>0</warm>
</temperature>
<wind>
<hold>20</hold>
<quiet>80</quiet>
<storm>0</storm>
</wind>
</cascade>
<castle>
<clouds>
<dark>50</dark>
<light>50</light>
<vertical_angle_threshold>3</vertical_angle_threshold>
</clouds>
<sun>
<clouds>70</clouds>
<fog>10</fog>
<rain>10</rain>
<sunny>10</sunny>
<nosun>0</nosun>
</sun>
<temperature>
<cold>0</cold>
<normal>100</normal>
<warm>0</warm>
</temperature>
<wind>
<hold>20</hold>
<quiet>80</quiet>
<storm>0</storm>
</wind>
</castle>
<cimetiere>
<clouds>
<dark>80</dark>
<light>20</light>
<vertical_angle_threshold>3</vertical_angle_threshold>
</clouds>
<sun>
<clouds>70</clouds>
<fog>30</fog>
<rain>0</rain>
<sunny>0</sunny>
<nosun>0</nosun>
</sun>
<temperature>
<cold>50</cold>
<normal>50</normal>
<warm>0</warm>
</temperature>
<wind>
<hold>0</hold>
<quiet>80</quiet>
<storm>20</storm>
</wind>
</cimetiere>
<forest>
<clouds>
<dark>50</dark>
<light>50</light>
<vertical_angle_threshold>15</vertical_angle_threshold>
</clouds>
<sun>
<clouds>60</clouds>
<fog>10</fog>
<rain>0</rain>
<sunny>30</sunny>
<nosun>0</nosun>
</sun>
<temperature>
<cold>0</cold>
<normal>100</normal>
<warm>0</warm>
</temperature>
<wind>
<hold>20</hold>
<quiet>80</quiet>
<storm>0</storm>
</wind>
</forest>
<ice>
<clouds>
<dark>50</dark>
<light>50</light>
<vertical_angle_threshold>3</vertical_angle_threshold>
</clouds>
<sun>
<clouds>80</clouds>
<fog>20</fog>
<rain>0</rain>
<sunny>0</sunny>
<nosun>0</nosun>
</sun>
<temperature>
<cold>100</cold>
<normal>0</normal>
<warm>0</warm>
</temperature>
<wind>
<hold>0</hold>
<quiet>80</quiet>
<storm>10</storm>
</wind>
</ice>
<lava>
<clouds>
<dark>80</dark>
<light>20</light>
<vertical_angle_threshold>3</vertical_angle_threshold>
</clouds>
<sun>
<clouds>0</clouds>
<fog>0</fog>
<rain>0</rain>
<sunny>0</sunny>
<nosun>100</nosun>
</sun>
<temperature>
<cold>0</cold>
<normal>100</normal>
<warm>0</warm>
</temperature>
<wind>
<hold>0</hold>
<quiet>100</quiet>
<storm>0</storm>
</wind>
</lava>
</terrains>
<factors>
<temperature>
<cold>
<range>(-5,5)</range>
<prev>normal</prev>
<next>normal</next>
<sound_event_warm>0</sound_event_warm>
<fall>
<none>20</none>
<snow>80</snow>
<rain_light>0</rain_light>
<rain_strong>0</rain_strong>
</fall>
<storm>
<none>0</none>
<snow>100</snow>
<sand>0</sand>
</storm>
<gameImpact>
<factorRecupSouffleWithProtection>0</factorRecupSouffleWithProtection>
<factorRecupSouffleWithoutProtection>-0.05</factorRecupSouffleWithoutProtection>
</gameImpact>
</cold>
<normal>
<range>(10,20)</range>
<prev>cold</prev>
<next>warm</next>
<sound_event_warm>0</sound_event_warm>
<fall>
<none>0</none>
<snow>0</snow>
<rain_light>50</rain_light>
<rain_strong>50</rain_strong>
</fall>
<storm>
<none>100</none>
<snow>0</snow>
<sand>0</sand>
</storm>
<gameImpact>
<factorRecupSouffleWithProtection>0</factorRecupSouffleWithProtection>
<factorRecupSouffleWithoutProtection>0</factorRecupSouffleWithoutProtection>
</gameImpact>
</normal>
<warm>
<range>(25,35)</range>
<prev>normal</prev>
<next>normal</next>
<sound_event_warm>1</sound_event_warm>
<fall>
<none>100</none>
<snow>0</snow>
<rain_light>0</rain_light>
<rain_strong>0</rain_strong>
</fall>
<storm>
<none>0</none>
<snow>0</snow>
<sand>100</sand>
</storm>
<gameImpact>
<factorRecupSouffleWithProtection>-0.05</factorRecupSouffleWithProtection>
<factorRecupSouffleWithoutProtection>0</factorRecupSouffleWithoutProtection>
</gameImpact>
</warm>
</temperature>
<sun>
<rain>
<fall>100</fall>
<prev>clouds</prev>
<next>clouds</next>
<lights>
<amb>
<color>(0.420, 0.447, 0.451,1.0)</color>
</amb>
<dir>
<color>(0.710, 0.824, 0.847,1.0)</color>
</dir>
</lights>
<glow>
<passes>1</passes>
<intensity>0.1</intensity>
</glow>
<gameImpact>
<factorBonusBallBounce>-50</factorBonusBallBounce>
<valueBonusPlayersDexterity>-1</valueBonusPlayersDexterity>
<factorBonusFogDuration>0</factorBonusFogDuration>
</gameImpact>
</rain>
<clouds>
<fall>10</fall>
<prev>rain</prev>
<next>fog</next>
<lights>
<amb>
<color>(0.420, 0.447, 0.451,1.0)</color>
</amb>
<dir>
<color>(0.863, 0.859, 0.839,1.0)</color>
</dir>
</lights>
<glow>
<passes>3</passes>
<intensity>0.7</intensity>
</glow>
<gameImpact>
<factorBonusBallBounce>0</factorBonusBallBounce>
<valueBonusPlayersDexterity>0</valueBonusPlayersDexterity>
<factorBonusFogDuration>0</factorBonusFogDuration>
</gameImpact>
</clouds>
<fog>
<fall>100</fall>
<prev>clouds</prev>
<next>sunny</next>
<lights>
<amb>
<color>(0.212, 0.293, 0.314,1.0)</color>
</amb>
<dir>
<color>(0.863, 0.859, 0.839,1.0)</color>
</dir>
</lights>
<glow>
<passes>3</passes>
<intensity>0.7</intensity>
</glow>
<gameImpact>
<factorBonusBallBounce>0</factorBonusBallBounce>
<valueBonusPlayersDexterity>0</valueBonusPlayersDexterity>
<factorBonusFogDuration>33</factorBonusFogDuration>
</gameImpact>
</fog>
<sunny>
<fall>0</fall>
<prev>fog</prev>
<next>fog</next>
<lights>
<amb>
<color>(0.639, 0.580, 0.537,1.0)</color>
</amb>
<dir>
<color>(1.000, 0.997, 0.816,1.0)</color>
</dir>
</lights>
<glow>
<passes>3</passes>
<intensity>0.8</intensity>
</glow>
<gameImpact>
<factorBonusBallBounce>+30</factorBonusBallBounce>
<valueBonusPlayersDexterity>1</valueBonusPlayersDexterity>
<factorBonusFogDuration>0</factorBonusFogDuration>
</gameImpact>
</sunny>
<nosun>
<fall>0</fall>
<prev>nosun</prev>
<next>nosun</next>
<lights>
<amb>
<color>(0.212, 0.293, 0.314,1.0)</color>
</amb>
<dir>
<color>(0.9,0.9,0.8,1.0)</color>
</dir>
</lights>
<glow>
<passes>4</passes>
<intensity>0.8</intensity>
</glow>
<gameImpact>
<factorBonusBallBounce>+30</factorBonusBallBounce>
<valueBonusPlayersDexterity>1</valueBonusPlayersDexterity>
<factorBonusFogDuration>0</factorBonusFogDuration>
</gameImpact>
</nosun>
</sun>
<wind>
<quiet>
<prev>hold</prev>
<next>hold</next>
<speed>0</speed>
<dir>(1,0)</dir>
<storm>0</storm>
<sound_event_wind>0</sound_event_wind>
<gameImpact>
<valueBonusPlayersDexterity>0</valueBonusPlayersDexterity>
<factorBonusFogDuration>0</factorBonusFogDuration>
</gameImpact>
</quiet>
<hold>
<prev>quiet</prev>
<next>storm</next>
<speed>2</speed>
<dir>(0.2,1)</dir>
<storm>0</storm>
<sound_event_wind>1</sound_event_wind>
<gameImpact>
<valueBonusPlayersDexterity>1</valueBonusPlayersDexterity>
<factorBonusFogDuration>0</factorBonusFogDuration>
</gameImpact>
</hold>
<storm>
<prev>hold</prev>
<next>hold</next>
<speed>5</speed>
<dir>(0.7,0.7)</dir>
<storm>100</storm>
<sound_event_wind>1</sound_event_wind>
<gameImpact>
<valueBonusPlayersDexterity>-1</valueBonusPlayersDexterity>
<factorBonusFogDuration>-30</factorBonusFogDuration>
</gameImpact>
</storm>
</wind>
<clouds>
<light>
<texture>light</texture>
<bbox>
<x0>-50</x0>
<y0>-1000</y0>
<z0>-100</z0>
<x1>50</x1>
<y1>1000</y1>
<z1>100</z1>
</bbox>
<speed>2</speed>
<size>1</size>
<vertical_angle_threshold>3</vertical_angle_threshold>
</light>
<dark>
<texture>dark</texture>
<bbox>
<x0>-50</x0>
<y0>-1000</y0>
<z0>-100</z0>
<x1>50</x1>
<y1>1000</y1>
<z1>100</z1>
</bbox>
<speed>3</speed>
<size>1</size>
<vertical_angle_threshold>3</vertical_angle_threshold>
</dark>
</clouds>
</factors>
<gui>
<wind>
<threshold_45>1</threshold_45>
<threshold_90>3</threshold_90>
</wind>
</gui>
</meteo>
</ini>